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From everything I've read over the last few days it feels like there are two camps:
- those who fast travel everywhere and just want to do stuff, and
- those who want to explore and get distracted and generally go "squirrel!" at regular intervals and the exploring is half the point of it.
All of both sets of people had a high likelihood of loving both Fallout 3 and Skyrim. The latter will have loved Zelda BOTW and TOTK while the former didn't see their appeal. Mass Effect was probably more appealing to the former group but good enough in general (and without precedent) to make group 2 happy enough bearing in mind it came out 12 years ago. No Man's Sky had buttloads of 2 and very little 1, and they have increased the appeal for group 1 with every patch in the 7(?) years sinceStarfield looks to be nailed on for the first group, but utterly devoid of anything attractive to the second. Sadly I'm pretty sure I'm centrally in the second group.
Sh2 could have led the series into something a bit cooler - a series of stories linked only by the mysterious town. It's definitely the best game of the series, but I love 1 and 3 as well - it's just that sh didn't really need the story finishing... Sh2 as a concept was more interesting - unrelated stories around this mysterious town, rather than a cohesive story about the town.
Very excited, but also, it's a game that doesn't need a remake - just preserving across different generations.
Edit: I'll change my mind on this. I always flit between sh2 being my favourite and 1 and 3 being my fave.
Have been playing 2 player Co-op. I was concerned how it would work on controller, but I have to say they have implemented it brilliantly. There’s a really diverse way you can approach each situation.
It's much prettier than I expected. Thus far it's vastly better than The Outer Worlds.
After all the hrs spent with skyrim and fallout I do feel more or less at home.
The main thing...I'm enjoying it. I wanted something similar to Fallout 4 and that's what I've got but with a move involved levelling system and better dialogue options. The writing so far has been good. Even the side mission NPCs have been well-written and voice-acted so far.
Performance on Steam Deck is okay but definitely needs some tweaking to get the best out of it. Default settings have everything at low and uses the game's FSR. The latter makes things a fuzzy mess and needs changing to the CAS upscaling and then using the Steam Decks FSR to get decent image quality. You'll lose a couple of frames per second (i.e. 28fps vs 30fps) but it means it doesn't look like the screen has been smeared in grease. You'll also want to be plugged into a decent power supply if you want to play for more than an hour. I love my Steam Deck but I think this may be about its limit for AAA releases.
Loading screens are a complete non-issue for me on the PC (Ryzen 7, 3060ti, 16GB ram and game installed on m.2 drive) and only slightly annoying on Steam Deck (installed on microSD). They are certainly more bearable than Fallout 4's loading screens which would often last minutes.
My only real complaint is that I don't seem to be able to leave Vasco at the ship yet! I don't want a companion! It's one thing The Outer Worlds got right - let me walk through companions, It may not be realistic but it's a lot less frustrating than being trapped in a room due to my companion stubbornly standing in the doorway. Even Dogmeat got sent back to Sanctuary after he blocked one too many doorways.
also bomb rush cyberfunk is most excellent too (a def spiritual successor to jsr for sure).
Also - when docking/leaving ship/landing etc - animation is what I have, no static loading screen - so not sure whether versions vary or I misunderstood your post.
I'm also not going to defend it like it's a perfect game - I'm not drawn into and hooked like I was with Skyrim for example, but I do think it's very good. I find navigating on the map and setting course etc - easy buy not clear at all, I'm jumping through the planets and missions log without knowing where I am and is it even far where I'm heading to (I know it's shown, but it almost makes me not wanting to pay attention to it).
I guess I have to keep playing and it'll either grow on me or it'll be a long, cool but forgettable journey, we'll see - early days...
That said, there are lots of unintentionally hilarious moments, like this.
The fact that it needs loading screen constantly means they are hitting the limit all the time in that space, the cities are compartmentalised to break them up probably for memory. There’s no reason why they can’t do what Cyberpunk does and walk from one end of the city to another if you wanted to. The engine is far too ancient and if remade on Unreal Engine 5 I would think it would be amazing.
Back to Baldurs Gate
But you have to realise how difficult all this is, especially for something the size of Starfield. But there are also clear moments where it's not loading for the reason you think.
Take for example when you enter your ship. The world outside is not unloaded. You can go to a window or the cockpit and the see the world you left working as before. The reason for the load was likely to reset the interior of the ship and make sure all the NPC characters, crew, and companions were reset into the right positions.
Notice how if you get ahead on a planet then enter a base, after the load your companion has caught up. That's good practice to ensure that you can't get stuck because a companion can't follow you quick enough.
Anyway, despite some Bethesda jank I still think it's a masterpiece. It has some of the best art and modelling seen in a game, and amazing lighting at times. It's held back by some decision regarding colour grading, but the work on ship and base interiors is next level.
And it'll only get better. You know how Bethesda supports its releases.
I think so yea lol.
Bethesda's commitment to the creation engine is perhaps counter productive at this point. It does seem to make a Bethesda game a Bethesda game but I think Starfield shows that it's starting to creak a bit. Looks like they can still make it work reasonably well for PC but consoles are struggling.
My main worry is that development of elder scrolls 6 is well underway and is presumably using Creation Engine. Assuming it's still a couple of years from release, I can only assume how outdated it'll be by then.
For what it's worth I'm enjoying Starfield. I'm not that far into the main story but I've done quite a few side quests that I've enjoyed. Fetch quests seem happily absent and the couple of "take X item here" quests I've done have taken me to a new planet where a quick wander around finds interesting characters and quests.
It's far from perfect (combat isn't great, mainly due to enemies being bullet sponges) but it's hitting the spot for me. I wanted something Fallout 4 like in space and that's what I've got.