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View my feedback at www.thefretboard.co.uk/discussion/comment/1201922
Yesterday I was playing with subtle chorus to double the acoustic, switching between £1,000 worth of different chorus pedals, and ABing different settings of the same pedal.
Having recently made a new guitar I wanted to remake an IR for it. At short notice I didn’t have access to a decent recording mic. So I turned to YouTube to find a suitable recording. Many were poor, or with artefacts introduced in post-processing. This one turned out well, yielding matches for a Taylor 716 and a Martin D42.
For our current set list I use one preset for all but one of the songs. I’ve got used to working with five scenes: Clean, Edge, Crunch, Lead, Acoustic, and turning on effects as required. I like that simplicity. The set list feature doesn’t add anything that I need. At some point I’ll look at whether it can improve the stage lighting options, or set tempos.
When I started acoustic modelling I did look at Austin Buddy’s patch. It might have changed since, but at the time it wasn’t quite the sound I was after. So I ended up making my own, and now incorporate it as a scene in each live patch.
Now that we’ve got a competent keyboard player and drummer in the band I no longer need to keep things simple in order to hold it together. Two other factors have recently come into play. The Vibroverb is providing the amp sounds I need, and I can propagate them easily across patches. The setlist function introduced in 19.06 means that I don’t have to remember which patch to engage for each song. It opens up an opportunity to get sophisticated. Add a touch of chorus on the bridge of one song. Use a two beat delay on the solo in Maneater, but keep a 500ms delay on other lead sounds. No longer be restricted to fixed drive levels in Edgy and Crunchy scenes.
It’s tempting to go as far as one patch per song, and give each song its own lighting pattern.
Is anybody using one patch per song? How do you find the workload of keeping patches in step?
In that time I’ve looked at a lot of people’s patches. Every time I’ve wanted something different to what’s provided. For years I assumed that I was wrong. Maybe my ears were different. Maybe I didn’t understand. Eventually I realised that only I understand how Roland plays, and know what Roland wants to hear. I’m sure that Austin Buddy knows what he’s doing. His patches just don’t work for me.
Over the years I've learned that what sounds good at home volume doesn't translate to gig volume and vice versa so I mostly tweak things at rehearsal, but keep that to a minimum now I have a collection of sounds that work to my ears.
Next thing I'm experimenting with is a kitchen sink preset using scene ignore to swap 4 different amps in and out of my most used sounds. The Cooper Carter G66 tutorial was handy for that, but again after downloading and looking at the preset I discarded it and applied the ideas to one of my own
View my feedback at www.thefretboard.co.uk/discussion/comment/1201922
Back to @Roland 's question around patches vs songs - I tend to use a Do It All patch for 80% of the set (mainly Rock stuff - Toto, VH, Journey, Police, etc etc) - that DIA patch does have 2 variations (due to CPU limits on the FM3) with Flanger/Chorus etc but still the same basic patch.
I then have specific patches for certain songs - Talkbox (Formant) for Bon Jovi and a multi Pitch patch that has various channels of either Octaver or Virtual Capo for things that need it in a Stevie Wonder/Funk type medley that we do or Sweet Child o Mine if it gets wheeled out (I 'kin hate that song)
And thats it!! 5 patches for the whole set - I could quite easily do it all on 1 and very often do - its not as if the punters actually care that I haven't got the exact Electric Mistress/JC120 combo for the Police stuff...
I got bored taking it in and out of my recording set up all the time so swapped to a combo amp and individual pedals. I always miss it though.
I'd have thought you'd need to treat these things kind of like presets and just use them as a kind of base that needs tweaked to your own situation.
View my feedback at www.thefretboard.co.uk/discussion/comment/1201922
I think they've vastly improved them in recent times. But the irony of this is that it was when I had your old unit, mate, and at the time, presets were generally considered to be awful, so I didn't even bother trying them...perhaps I should have, in hindsight. I loved that old thing and am missing having a Fractal unit around.
View my feedback at www.thefretboard.co.uk/discussion/comment/1201922
I've never bought a commercial patch, I don't need them- but I have checked out quite a few.
They are IMHO presenting the same problem as all presets do, they aren't designed with your specific guitar, with your monitoring system/guitar speaker in mind and then there is the sense of aesthetic on top to further compound matters.
You *might* get lucky and find the odd one that works really well but mostly not.
The whole custom preset industry (if you can call it that) just relies on people being lazy and/or thinking that someone else has the *the real knowledge* they can access.
It is, in a word, bullshit.
Here is how to design a good, basic, Axe FX patch.
1. Select an amp you like. Let's say a JCM800 model.
2. Select a cab you like that is know to work well with the amp you selected. Let's say a greenback loaded 4x12 miked up with an SM57.
3. Turn it up to a level you like where the signal isn't clipping, around -2 or -3db.
4. EQ to taste.
That is essentially it.
Endlessly swapping IR's, amp models, doing PEQ tweaks etc- it is going to result in a small percentage difference and will waste time better spent on playing.
Beyond that it is simply about managing options in terms of effects but the basic amp modelling doesn't need to be more complicated than this.
I see a lot of people getting turned around by having endless options, thinking they need to use stuff just because it is there.
I focus on being task driven- what do I need as a bare minimum to get the job done?
Because adding in more stuff = more complexity = more stuff to potentially fuck up.
There are two issues modellers still haven't really addressed, 1) level changes between patches and b) translation from one output destination type to another.
This is where a lot of people come unstuck because they use their eyes rather than their ears.
Let's say you have a clean sound that is outputting -2db on the meters and then switch to a high gain distortion sound that is also outputting -2db on meters. Depending on the EQ curve of the two patches/scenes you often find you get a perceivable lack of clarity when switching from the clean sound to the distortion sound. That is because in a band situation distortion gets buried- there is often more bottom end to a high gain sound so although the meters are saying the levels are matches, they aren't.
So people get into an empty room for a sound check and their high gain sounds are mush.
They then go about trying fix the issue before the gig and then when the room fills up the sound changes again.
I think this is eventually where AI/ML will come into play- much as we already have with plugins like Izotope RX.
I'd be surprised if companies weren't already working on the issue.
Translation is also an issue when moving from one set of monitors to another, one room to another etc.
When I put the Trinnov system in the studio a lot of the issues I had around translation (for mixing records) went away.
Now that is a very clever but expensive device that requires careful set up, I wouldn't expect anything like that to arrive in a guitar modeller, but something like it could- essentially a ML derived corrective EQ tat takes a patch you designed at home and 'converts' it to something stage worthy.
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What I want to experiment with is whether there is sufficient benefit to making song specific copies of that single preset, and using the setlist feature to manage them during a gig. Potentially it gives me three things:
1. Song specific tempos, so that I don’t have to tap in the tempo from the drummer’s click.
2. Song specific variations of Amp block and FX block settings. Useful for My Favourite Game.
3. Less to think about at the start of every song. This will mean that when we play, for example, Brass in Pocket I don’t have to remember to engage Scene 3, and turn the Chorus on. Then there’s the big one: not forgetting to turn the Eb detune off after Superstition.
The wow for me come from having access to a range of amps that in the physical world I wouldn’t have access to. That I don’t have to lug them around, and deal with flaky valves. It also comes from the quality of the FX which I can use if I wish.
- next song
- previous song. Handy if you tap the first button twice
- ability to turn Chorus and Delay on and off
- cycle through the set lists. I though this would reset a list to song one. It doesn’t. You have to do it from the front panel. So I might use the button for my get-out-of-jail 5dB boost.
- a link to the current patch in case I want to edit it, or choose another setting within the patch. This button also changes the FC layout from Setlist to Preset.
A lot of this is about ease of use when playing. The first thing I realised is that I tend to think “drive” rather than “bridge”, and when I see “Chorus” I’m thinking effect rather than section of the song. That will change with practice.
The compromise of using one patch for a whole gig is that I use the guitar’s controls, and my fingers, to provide variety. With one patch per song I can have much more variety, and do things which would otherwise need multiple foot taps where I only have time for one. Of course there’s the downside that I become locked into the pre-established patches, with less scope for on-the-fly changes. I need to see how this works at a rehearsal. The Go To Patch button might see some use.
With multiple sections per song I have the ability to make further adjustments. I can also use Scene MIDI to trigger lighting changes, even when the sound doesn’t change.